Character Index
Quick lookup for all characters in The Athernyx Chronicles
By Era
Year 600 — Secrets of Athernyx
| Character | Role | School | Mana Color | File |
|---|---|---|---|---|
| Kael Vortex | Protagonist | Static | Cyan | kael.md |
| Veyra | Deuteragonist | Flame | Blue | veyra.md |
| Eyuun | Mentor | — | TBD | eyuun.md |
| Helga | Ally (Healer) | Nature+Matter | Green | helga.md |
| Samantha | Ally (Healer) | Life (Water) | Green-Aqua | samantha.md |
| Lazerin | Antagonist (background) | Matter | TBD | lazerin.md |
| Three Elite Guards | Mini-bosses | Matter | TBD | TBD |
Year 700s — Space Adventures
TBD — new characters
Year 1672 — Pyramid Zero
| Character | Role | Notes |
|---|---|---|
| Lazerin | Final Boss | Returns after 1000 years |
| Three Puppet Guards | Bosses | Constructs — same stances, don't bleed right |
| Custom Characters | Players | Game-created |
By Role
Protagonists
- Kael Vortex — Year 600, The Heretic, Static/Cyan
- Veyra — Year 600, The Hunter, Flame/Blue
Mentors
- Eyuun — Year 600, The Immortal
- Helga — Year 600, Nature mage, grew house from tree
Allies
- Samantha — Year 600, Helga's daughter, water healer, crush on Kael
Antagonists
- Lazerin — Year 600 (collapses), Year 1672 (returns as warning)
- Three Elite Guards — Year 600 (real), Year 1672 (puppets)
School vs Color
Critical Rule: School ≠ Color. Every mage has:
- A school they're inclined toward (element)
- A mana color that resonates with them (personal)
| Character | School | Mana Color |
|---|---|---|
| Kael | Static | Cyan |
| Veyra | Flame | Blue |
| Eyuun | TBD | TBD |
| Lazerin | Matter | TBD |
| Helga | Nature+Matter | Green |
| Samantha | Life (Water) | Green-Aqua |
Combat Loadouts
Every mage has a Main Element, Signature Move, Tactical, and Talents/Traits.
| Character | Signature | Tactical | Talent/Trait |
|---|---|---|---|
| Kael | Chain Lightning — snake-like stream from fingertip | Overcharge — burst of speed, mid-range mana cost | Network — connects to planet, 6th sense |
| Veyra | Seven Fireballs — barrage, destructive but inaccurate | Flame Infusion — infuses weapon with fire (develops later) | Flame Manipulation — infuse and shape fire |
| Samantha | None — focused on Life/healing instead | Water Vials — heal OR ice projectile (costs vial) | Moisture Gathering — refills vials from air over time |
| Lazerin | TBD | TBD | Barrier mastery |
| Eyuun | TBD | TBD | Ather visits (longevity) |
Combat Notes
- Kael: Close-to-mid range, fast strikes, chain lightning arcs between targets
- Veyra: Aggressive, offense-heavy, Seven Fireballs is area denial
- Samantha: Support/utility, no heavy firepower, must choose heal vs attack per vial
Magic & Society (Year 600)
The Law: Magic is heresy unless sanctioned by the Citadel. This is "The Plague" — Lazerin's stranglehold.
| Type | Description |
|---|---|
| Sanctioned mages | Work for Citadel, pay tribute |
| Heretics | Unsanctioned mages, hunted |
| Bounty hunters | Like Veyra — survive by hunting heretics |
Most "heretics" are bandit-mages. Some aren't. The system doesn't care.
Last updated: Combat loadouts defined — Stands scrapped
Updates
- Three Elite Guards: Now fully defined in elite-guards.md — Seren (Pride), Cade (Greed), Wren (Doubt). Barrier specialists, Year 600 deaths, Year 1672 puppet reconstructions.