Characters/Character Index

Character Index

Character Index

Quick lookup for all characters in The Athernyx Chronicles


By Era

Year 600 — Secrets of Athernyx

CharacterRoleSchoolMana ColorFile
Kael VortexProtagonistStaticCyankael.md
VeyraDeuteragonistFlameBlueveyra.md
EyuunMentorTBDeyuun.md
HelgaAlly (Healer)Nature+MatterGreenhelga.md
SamanthaAlly (Healer)Life (Water)Green-Aquasamantha.md
LazerinAntagonist (background)MatterTBDlazerin.md
Three Elite GuardsMini-bossesMatterTBDTBD

Year 700s — Space Adventures

TBD — new characters

Year 1672 — Pyramid Zero

CharacterRoleNotes
LazerinFinal BossReturns after 1000 years
Three Puppet GuardsBossesConstructs — same stances, don't bleed right
Custom CharactersPlayersGame-created

By Role

Protagonists

  • Kael Vortex — Year 600, The Heretic, Static/Cyan
  • Veyra — Year 600, The Hunter, Flame/Blue

Mentors

  • Eyuun — Year 600, The Immortal
  • Helga — Year 600, Nature mage, grew house from tree

Allies

  • Samantha — Year 600, Helga's daughter, water healer, crush on Kael

Antagonists

  • Lazerin — Year 600 (collapses), Year 1672 (returns as warning)
  • Three Elite Guards — Year 600 (real), Year 1672 (puppets)

School vs Color

Critical Rule: School ≠ Color. Every mage has:

  • A school they're inclined toward (element)
  • A mana color that resonates with them (personal)
CharacterSchoolMana Color
KaelStaticCyan
VeyraFlameBlue
EyuunTBDTBD
LazerinMatterTBD
HelgaNature+MatterGreen
SamanthaLife (Water)Green-Aqua

Combat Loadouts

Every mage has a Main Element, Signature Move, Tactical, and Talents/Traits.

CharacterSignatureTacticalTalent/Trait
KaelChain Lightning — snake-like stream from fingertipOvercharge — burst of speed, mid-range mana costNetwork — connects to planet, 6th sense
VeyraSeven Fireballs — barrage, destructive but inaccurateFlame Infusion — infuses weapon with fire (develops later)Flame Manipulation — infuse and shape fire
SamanthaNone — focused on Life/healing insteadWater Vials — heal OR ice projectile (costs vial)Moisture Gathering — refills vials from air over time
LazerinTBDTBDBarrier mastery
EyuunTBDTBDAther visits (longevity)

Combat Notes

  • Kael: Close-to-mid range, fast strikes, chain lightning arcs between targets
  • Veyra: Aggressive, offense-heavy, Seven Fireballs is area denial
  • Samantha: Support/utility, no heavy firepower, must choose heal vs attack per vial

Magic & Society (Year 600)

The Law: Magic is heresy unless sanctioned by the Citadel. This is "The Plague" — Lazerin's stranglehold.

TypeDescription
Sanctioned magesWork for Citadel, pay tribute
HereticsUnsanctioned mages, hunted
Bounty huntersLike Veyra — survive by hunting heretics

Most "heretics" are bandit-mages. Some aren't. The system doesn't care.


Last updated: Combat loadouts defined — Stands scrapped


Updates

  • Three Elite Guards: Now fully defined in elite-guards.md — Seren (Pride), Cade (Greed), Wren (Doubt). Barrier specialists, Year 600 deaths, Year 1672 puppet reconstructions.