World/Currency System

Currency System

Currency of Athernyx

CANON — Economy & Trade


The Gold Standard

Gold is finite. Mana flows everywhere, but gold comes from the mountains — mined, refined, minted. The Citadel controls the mint. Always has. Even before Lazerin, the Archons understood: control the coin, control the continent.


Denominations

CoinMetalValueDaily Use
MarkCopper1Bread, ale, small goods
CrownSilver10 MarksMeals, lodging, day labor
SovereignGold100 MarksWeapons, transport, serious trade

10 Marks = 1 Crown. 10 Crowns = 1 Sovereign.


Gem Equivalents

Large transactions, portable wealth, or when you don't trust paper promises:

GemValueNotes
Ruby5 SovereignsMost common trade gem
Emerald10 SovereignsMerchant standard
Sapphire25 SovereignsSerious wealth
Diamond100 SovereignsShip-buying money

Most traders accept gems gladly — they're lighter than a sack of gold and don't care whose face is stamped on them.


Regional Reality

RegionCurrency Culture
Citadel TerritoryCoins only. Taxes collected. Transactions tracked.
Gale HavenCoins preferred, gems welcome, foreign currency sometimes accepted.
The Frontier (Ashfeld)Coins work, but barter fills gaps. A good Tuskroot haunch is worth something.
VeradynCoins accepted but the island has its own rhythms. Favors and reputation matter more.

The Mint

The Citadel Mint sits within the capital walls. All legal tender flows from here. Counterfeiting is punishable by death — not because Lazerin cares about fairness, but because he cares about control.

Coins bear the Archon seal on one side. The other side has changed with rulers — Lazerin's profile replaced the old emblems around Year 350.

Frontier folk sometimes file the faces off Sovereigns out of spite. The gold spends the same.


Price Reference

Everyday Goods

ItemPrice
Loaf of Capgrain bread1 Mark
Mug of Capale2-3 Marks
Mug of Rootwine4-5 Marks
Hot meal (tavern)5-8 Marks
Night's lodging (common room)1 Crown
Private room2-3 Crowns
Week's provisions (travel)5-7 Crowns

Larger Purchases

ItemPrice
Simple clothing2-4 Crowns
Quality boots1 Sovereign
Work animal3-5 Sovereigns
Prototype mana-weapon (black market)15-30 Sovereigns
Manalic weapon (if you can find one)50+ Sovereigns
Passage on a trade ship5-10 Sovereigns
Small fishing boat20-40 Sovereigns

Bounty Scale (Veyra's World)

TargetTypical Bounty
Petty heretic (unlicensed hedge-mage)5-10 Sovereigns
Dangerous heretic (combat-capable)20-50 Sovereigns
High-value target (wanted by name)100+ Sovereigns

Story Implications

Kael travels light. A few Crowns in his pocket, maybe a Sovereign hidden in his boot. He's not rich, not broke — just passing through.

Veyra gets paid in Sovereigns. Bounty work is lucrative if you survive. She's probably carrying more wealth than Kael's ever seen, but it's blood money and she knows it.

The Fallen Cap — Kael and Veyra's first shared meal costs maybe 2 Crowns total. Capale, mushrooms, conversation that changes everything.


"Gold is gold. Doesn't matter whose face is on it — only matters if you've got enough."