World/Education Justice

Education Justice

Education & Justice

CANON — Social Systems


Education

Basic Education (Universal)

StageDurationAge Range
Kinder1 year~5
Grades 1-55 years~6-11

Curriculum:

  • Reading & writing
  • Alkin history
  • Basic math & money skills
  • Life preparation

After grade 5, students enter the real world.


Paths After Basic Education

PathWhoWhere
Trade/WorkMost AlkinApprenticeships, family business, labor
Elemental SchoolsDiscovered magesStorm, Fire, Water, Earth schools
TemplesSpiritually inclinedLife, Barrier, Illuminate paths
Research CentersHobbyists/specialistsAlchemy, rune crafting (post-Liberation)

Mage Discovery

Kael's Age (Year 600):

  • The art of honing mana within oneself is largely forgotten
  • No teachers, no schools to draw it out
  • Only raw natural talents emerge — sink or swim
  • Those who spark do so without guidance

Post-Liberation:

  • Schools become open libraries
  • Research stored for any student
  • Rune Hold establishes:
    • Rune-crafting District
    • Alchemist's Hollow (repurposed escape tunnel)

Elemental Schools by Era

EraState
Year 600Nearly extinct, survivors operate like covenants (secretive, transactional)
Post-LiberationOpen libraries, democratized knowledge

Justice System

Under Lazerin (Year 600)

The Citadel enforces strict dictatorship.

LocationAuthorityReality
Citadel & citiesCourt systemTheater — verdict decided before you walk in
Outer villagesLocal wise mageTrue peace, self-governed

Village Wise Mages:

  • Not officially recognized by Citadel
  • Tolerated because they're beneath notice
  • Know when to bend the knee
  • Grease hands when necessary

Crime & Punishment

CrimePunishmentResult
Petty crimeFinesDebt trap — work it off forever
Heresy (unsanctioned magic)Court sortingHunter, Guard, or Prison

The Sorting: Discovered mages don't get freedom. They get assigned.

  • Most are told their role
  • Exceptional talents may choose (like Veyra)

The Hunter Academy

Reality: Battle royale in the Citadel's underground labyrinth.

DetailValue
Participants~100 mages
FrequencyMonthly
RulesNone — just win
PrizeWork for the Citadel hunting heretics

Veyra's Path:

  • Caught at 12
  • 4 years in the Academy (ages 12-16)
  • Won at 16 → became a Hunter
  • Age 19 at Chapter 1 → 3 years hunting

Bounty System

Hunters operate with:

  • Citadel-sanctioned role
  • Licensed mercenary status
  • Dead or alive rule (alive pays more)

Veyra's record before Kael: Zero kills. Professional pride — good enough to bring them in breathing.


"The Citadel doesn't punish. It owns."