World/Manalic Weapons

Manalic Weapons

Manalic Weapons

CANON — Weapon Systems


Overview

Manalic weapons fire compacted mana bullets that trail the user's mana color. Powered by hollow manalic crystals — solid-state mana that magnifies the user's output.

Power Source: Mage pushes mana through crystal → crystal magnifies → weapon fires

Crystal Durability: Ethereal material, persists unless disrupted or gun destroyed. No recharging needed.


Standard Issue Types

TypeFire ModeMana CostOverheatRangeNotes
Assault3-round burstMediumMediumMidAll-rounder
SMGFull autoLow/shotFastCloseBurns hot quick
SniperSingleHeavySlowLongDeadly but draining
ShotgunLever-actionModerateModerateCloseAkimbo, sawn-off style

Sigil Slots

EraStandard IssuePrototypes
Year 600 (early)0 slots1-3 slots (Citadel controlled)
Year 600 (mid)0 slotsBlack market spreads like wildfire
Post-LiberationVariedMultiple shops, unique models

Slot Effects:

  • Each sigil modifies weapon output differently
  • Two or more sigils can form a resonance with synergy effects
  • Resonance bonuses depend on combination and order

Kael's Prototype

DetailValue
AcquiredChapter 1, looted from corrupt Citadel guard
Slots2
ConditionBattle-scarred by Veyra's fireballs ("autographed")
SigilsStatic + Lightning
EffectsInnate static charge on bullets, full auto conversion, reduced mana drain

Black Market Origins

The corrupt guard in Chapter 1 was selling manalic weapons to bandits — establishing a new client. The Citadel controls production, but the rot runs deep. Guards moonlighting as arms dealers.


Visual

Bullets trail user's mana color:

  • Kael's shots: Cyan trails
  • Veyra's shots (if she used one): Blue trails

"Point, push, fire. The crystal does the rest."