World/Social Customs

Social Customs

Social Customs & Etiquette

CANON — How Alkin interact across class and region


The Two Eras

Year 600 — The Dying

Trust is scarce. Eyes stay down. People mind their own business because involvement gets you killed, conscripted, or worse. Citadel guards on every corner. Corrupt, underpaid, dangerous.

The culture is avoidance. Don't stand out. Don't ask questions. Don't remember faces.

Year 999+ — The Restoration

The fear has lifted. Warm greetings, open faces, genuine curiosity about strangers. The shadow of Lazerin is three centuries gone. People have forgotten what it felt like to be afraid of their neighbors.


Class Divides

ClassWhoManner
High / CitadelNobles, officials, sanctioned mages, wealthy merchantsFormal, precise, titles matter. Cold to outsiders.
Middle / TownsCraftsmen, shopkeeps, innkeepers, skilled laborPractical, transactional. Friendly if you're buying.
Low / FarmersRural folk, laborers, frontier settlersDirect, suspicious of strangers, warm once trust is earned.
Outsiders / Island CityVeradyn, foreign traders, those beyond Citadel reachDifferent rules entirely. More open, less hierarchy.

The Tells

A Citadel-trained person moves differently. Posture straighter. Words more measured. They wait to be acknowledged rather than announcing themselves. Frontier folk find it cold, suspicious. "What's she hiding behind all that formality?"

A frontier local speaks first, speaks plain. Offers their name early. Directness is respect — dancing around the point is for liars and merchants.


Stranger Acknowledgment

On the Road

  • Baseline: A nod. Brief eye contact. Keep walking.
  • Friendly: "Clear path?" (meaning: any trouble ahead?)
  • Suspicious: No eye contact. Hand near weapon. Wider berth.
  • Threat: Full stop. Facing. Waiting to see who moves first.

Entering a Tavern (Year 600)

  1. Pause at the door. Let eyes adjust. Let the room see you.
  2. Go to the bar first if you're new. Establishes you're here for business, not trouble.
  3. Weapons visible but sheathed. Concealed weapons mean you're expecting to use them.
  4. Order something before sitting. Proves you're paying, not lurking.

"Just passing through" signals:

  • Sits near the door or wall (easy exit)
  • Keeps pack/gear close
  • Eats quickly
  • Doesn't make conversation
  • Pays upfront

"I live here" signals:

  • Sits in the middle or at a regular spot
  • Gear stowed or left elsewhere
  • Takes their time
  • Knows names, uses them
  • Tab running

Mage Marks & Social Reaction

The Marks

Mana use leaves visible marks on the body — patterns unique to each person, glowing in their mana color. The more you cast, the brighter they burn. Fade over ~60 days of no use. Reignite immediately when mana flows again.

Mage TypeMark StatusSocial Read
HereticHidden under clothesCollar up, scarf, layers. Avoids eye contact.
Citadel HunterDisplayed with badgeFear. Everyone knows what it means.
Sanctioned soldierVisible, uniformedAuthority. Don't make trouble.
Hidden practitionerFaded or absentCareful. Uses mana sparingly. Passes as normal.

Year 600 Reactions

  • Guard sees marks: Demands papers. No badge? Bribe or escalation.
  • Civilian sees marks: Looks away. Not their business. Getting involved is dangerous.
  • Other heretic sees marks: Recognition. Possible ally, possible threat. Careful circling.

Bribe rates: A few Crowns (week's lodging equivalent) buys a guard's sudden blindness. Guards don't get paid for captures — easier to take the money and forget.


Respect Markers

Age

Elders speak first. Younger people wait to be addressed in formal settings. Frontier's more relaxed — if you've got something to say, say it — but interrupting someone with grey hair is still rude.

Danger

Someone visibly armed and marked gets space. You don't crowd a person who could kill you. Not deference exactly — self-preservation that looks like respect.

Titles

Citadel uses them: "Hunter Veyra." "Guard-Captain." "Councilor." Dropping titles is either intimacy or insult.

Frontier ignores them: First names, nicknames, descriptions. "The healer." "Helga's girl." "That lightning bastard."


Gestures & Body Language

Common Gestures

GestureMeaning
Chin liftAcknowledgment. "I see you."
Palm shown brieflyNo threat. Greeting between strangers.
Two fingers to chestRespect. Thanks. "I owe you."
Turning shoulderDismissal. "We're done."
Slow blinkTrust signal. "I'm not watching you for threat."

Warning Signs

SignalMeaning
Weight shifts backReady to move. Fight or flight.
Hand drops below tableReaching for weapon. Threat imminent.
Stops blinkingLocked on. About to act.
Voice goes flatEmotion suppressed. Dangerous.

Regional Variations

Eastern Frontier (Ashfeld, villages)

  • First names only
  • Offer food/drink to guests before business
  • Direct questions are fine
  • Prolonged eye contact is challenge
  • "What brings you?" is standard opening

Gale Haven (Port)

  • Money talks first
  • Everyone's in a hurry
  • Don't waste time on pleasantries
  • Reputation matters more than titles
  • "What do you need?" cuts straight to it

The Citadel

  • Titles required in formal settings
  • Wait to be acknowledged
  • Opinions offered carefully
  • Hierarchy visible in seating, standing positions
  • Silence is safer than speech

Veradyn (Island City)

  • More open, less suspicious
  • Touch is acceptable (hand on arm, shoulder)
  • Guests honored, fed before questioned
  • Nature school influence — respect for life extends to manners
  • "What do you carry?" (meaning: what news, what stories)

Kael's Social Position

He knows the codes. He grew up somewhere, learned the basics. But years on the run have eroded the habits.

He enters rooms like a threat, not a guest. Sits with his back to walls. Doesn't offer his name. Forgets to show his palm. Makes eye contact too long or not at all.

People read him as dangerous, guarded, not-from-here. Which works. He'd rather be avoided than approached.

When he does follow the codes — orders a drink, nods to the barkeep, keeps his voice down — it's deliberate effort. Performing normal. It costs him energy.


Veyra's Social Position

Trained in Citadel formality. Every gesture precise. Every word chosen.

To frontier folk, she reads as cold, official, dangerous. The badge confirms it. The blue marks seal it. People don't talk to Hunters. They answer Hunters.

But beneath the training — she grew up somewhere too. Moments when the mask slips, the formal drops, she sounds almost normal. Those moments surprise people. And her.


"In the Dying, keeping your head down was survival. Keeping it up was invitation."